Friday, April 18, 2008

Module 7 Fantasy: Ender's Game

Ender’s Game
Card, Orson Scott. 1977. Ender’s Game. New York: Tom Doherty Associates Books.

The fate of the world rests on the shoulders of a six-year-old boy in this futuristic science fiction thriller by Orson Scott Card. Winner of the Hugo and Nebula Awards for outstanding books in the Science Fiction and Fantasy genre, Ender’s Game is an exhilarating, fast paced adventure of Andrew (Ender) Wiggin, a young boy thought to be the world’s only hope against the aggressive ‘Buggars’. These highly evolved, insect-like aliens have attacked Earth years earlier and are attempting to do so again. Ender is selected and sent to a training ‘academy’ to learn anti-gravity military tactics and battle strategy. Forced into endless situations where he is set up for failure, Ender prevails victorious time and time again. Unbelievably fighting, commanding and winning every battle in which he competes, Ender is prematurely advanced into the ultimate battle—a showdown with the Buggars. He has no idea until it is over that this was the real deal. He defeats the enemy and saves the world but feels betrayed by the lie of being led to believe it was yet another ‘game’. By this time, he is only about eleven years old. Ender is gifted with the ability of feel incredible empathy yet have a deadly knack for self-survival. Orson Scott Card creates a psychological thriller on many levels of strategy, relationships, and conflicts that will account for hours of symbolic analyzing. At its most basic level, Ender’s Game is a story of Good vs. Evil and the hardships of politics and war. Military buffs and political strategists will enjoy this highly complex novel. Not for younger readers as it is filled with technical words and descriptions in addition to scenes of violence and adult language.

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